View Profile Wolod
My name's Volodymyr but you might know me as Wolod. I'm doing my best to bring fun, challenging and polished games into this world since 2011. Game development is my passion and I hope that you'll enjoy playing my games as much as I enjoyed creating them.

Volodymyr @Wolod

32, Male


Joined on 12/5/10

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Wolod's News

Posted by Wolod - June 16th, 2014

Due to players' feedback I've created this small update today. If you thought that player was running too fast you can turn on walking mode! If you thought that player was climbing too slow on ladders you'll be pleased too!


  • added ability for player to toggle between walking and running (R or Shift);
  • increased climbing speed.

Posted by Wolod - June 2nd, 2014

Greeting to all agents here!

I'm glad to announce that new missions and lots of another stuff is available for you now.



  • added 6 new missions;
  • added 2 new upgrades;
  • added 1 new enemy (rocket turret);
  • added 1 new boss;
  • added 1 new achievement;
  • lowered inertia of the player a bit to make movement smoother;
  • darkened some HUD elements to make reload animation easier to see;
  • rebalanced time goals;
  • bunch of small fixes.

Posted by Wolod - May 29th, 2014

My project for Construct 2030 Jam called Night Strike Infiltrators was released today. It is a fast-paced platform shooter that features: 12 missions of oldschool arcade action, 2 bosses to test your skill, upgrades and achievements. Hope you'll like it.

Posted by Wolod - March 27th, 2014

The last two days were hard for me. Players found some nasty bugs that should be fixed. As a result new combat system is fully functional now. And I did something awful... I decreased difficulty.

1.32 - 27/03/14

  • fixed bug with getting trapped in combat;
  • possibility of negative events was decreased.

1.31 - 26/03/14

  • fixed bug with invisible enemies and player on combat screen.

Posted by Wolod - March 25th, 2014

I have to thank players again. Due to their feedback this new update of Intel Was Wrong was released! Thanks for playing and have fun!


  • fixed bug with incorrect starting combat;
  • fixed bug with recharging shield;
  • completely redesigned ground and space combat;
  • added indicator for player's HP on combat screen;
  • enemy spaceships' hull capacity reduced by 25%;
  • added more detailed controls description.

Posted by Wolod - March 22nd, 2014

I'm proud to announce update v.1.2 for Intel Was Wrong! This update was created as a result of gamers' feedback. Have fun playing!


  • added level-up system with starting bonuses (accessible from "extras" section of main menu);
  • added happy end;
  • added new event icons;
  • added inventory slots highlights;
  • fixed bug with swaping items;
  • fixed bug with disappearing items;
  • redesigned background;
  • minor bug fixes and balance tweaks.

Posted by Wolod - March 19th, 2014

Hello everyone! I finished my Procedural Death Jam entry at Saturday. I wanted to implement much more features but there wasn't much time to polish my game called Intel Was Wrong. I recieved some feedback during the last days. And as a result I'm proud to present you my first update to this roguelike space-exploring game! I hope that you'll like it!


  •  added tons of new equipment (including planet analyzers!);
  •  added special items that help to make friends or blackmail aliens;
  •  added combat rewards; - added possibility to avoid insta-kill events with certain items;
  •  the possibility of insta-kill events is reduced by 30%;
  •  negative effect from "Gravitation Well" effect waas nerfed;
  •  improved space combat balance and AI; - fixed bug with combat music delay;
  •  changed old ugly icons for inventory slots and items;
  •  and, of course, minor bug fixes and balance tweaks.

I'll be waiting for further feedback. Tell me what do you like to change or add and I'll try to implement the best suggestions in the next update!