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Wolod
My name's Volodymyr but you might know me as Wolod. I'm doing my best to bring fun, challenging and polished games into this world since 2011. Game development is my passion and I hope that you'll enjoy playing my games as much as I enjoyed creating them.

Volodymyr @Wolod

Age 35, Male

Ukraine

Joined on 12/5/10

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Intel Was Wrong v.1.1

Posted by Wolod - March 19th, 2014


Hello everyone! I finished my Procedural Death Jam entry at Saturday. I wanted to implement much more features but there wasn't much time to polish my game called Intel Was Wrong. I recieved some feedback during the last days. And as a result I'm proud to present you my first update to this roguelike space-exploring game! I hope that you'll like it!


Changelog:

  •  added tons of new equipment (including planet analyzers!);
  •  added special items that help to make friends or blackmail aliens;
  •  added combat rewards; - added possibility to avoid insta-kill events with certain items;
  •  the possibility of insta-kill events is reduced by 30%;
  •  negative effect from "Gravitation Well" effect waas nerfed;
  •  improved space combat balance and AI; - fixed bug with combat music delay;
  •  changed old ugly icons for inventory slots and items;
  •  and, of course, minor bug fixes and balance tweaks.

I'll be waiting for further feedback. Tell me what do you like to change or add and I'll try to implement the best suggestions in the next update!


Comments

I have played one game so far and i have to say it's lots of fun.
Maybe it's just me but the text looks blurry.

I'm glad that you like Intel Was Wrong. Is the text is blurry everywhere or only in certain places? Anyway I'll look to it and if I'll find that problem I'll fix it in the next update.